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Mattstinnen rogue trader ship builder

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The game would really benefit from one of the tabletop systems here. Nothing is really spicing things up, cooldowns on your strongest attacks means you spend turns doing subpar and boring damage but you still need to do it to rotate your shields properly and maneuver for the missile volley. You have a large hp ship with limited ability to shoot in any one direction that generally needs multiple rounds or a volley of missiles to actually kill something and most combats are against many foes so you have to do the dance over and over again. It feels needlessly slow, tedious, and overly reliant on the companion abilities.

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Got to say, at least so far as the alpha shows it, I haven't really been enjoying ship battles.

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